Penumbra: Requiem: Review

Trilogy – now fashionable format. The creators of books, films, computer games very quickly realized that it is much easier to promote a sequel and a tricel to a successful project than to create something new and original, but completely unknown to the consumer. As a rule, such experiments end sadly: investing in the first part to the https://byizea.fr/js/pgs/?winner-casino-france-a-review-of-bonuses-and-game-selection.html maximum, developers usually relate to continuations less responsibly. By principle "And so it will do". In addition, if there is enough fantasy on one full -fledged story with excess, then two or three may not be enough ideas.

In 2007, the Swedish company Frictional Games Almost on a bare enthusiasm she managed to give out the wonderful horror Advent Penambra: Overture. The game from the very beginning was positioned precisely as part of the trilogy. Therefore, there were every chance of an equally interesting continuation. However, Penumbra: Black Plague, oddly enough, did not live up to the non -expectations: the sequel was somewhat inferior to the prior. Now we have before us the final part of the game with the intriguing subtitle REQUEM. According to the developers, the addon should give answers to all the remaining questions.

Introductory: You are unknown who

The unusual additions begin with a complete neglect of players who are not familiar with previous parts. Not only a brief presentation of the events – there is not even an introductory video. Apart from such a short scene in the room with a computer, where, judging by the sounds, a certain monster was clearly about to climb from the ventilation opening on the ceiling. By awareness of ourselves in one of the dark rooms, the same mysterious mine on which we ran in the previous two parts Penumbra, We receive a warning about the appearance of the new arrived (which, by Vei, is our hero). In a row he is in these catacombs – the fourth. Later it becomes clear that we are playing all the same old acquaintance – young men Philip. However, since the quest in the first person does not shine with plot diversity, the personality of the character is not the most important.

In both previous series Penumbra The script could not be called a decisive element. The genre horror is much more demanding on the atmosphere than to event. But in the last part of the epic, the developers seem to have surpassed themselves. There is almost no plot here. Only sometimes, in special points we select diaries, scraps of notes or other news from the past. The character’s goal is to survive in the dungeon and get out of it. The final denouement of a few scenario puzzles is presented to us only along the way, as a seasoning for the main dish.

Where are the monsters? They ran away?

Meanwhile, with the main dish, the situation here is not so brilliant. The most important thing was lost: a feeling of horror, loneliness and complete hopelessness. But it was precisely for this that we appreciated the prequels! Loss of atmosphere occurred for obvious reasons. Firstly, for the whole game we will not meet any monster. At the same time, the chilling nightmare from the first part and the best elements of the second were inextricably linked with the sudden appearance of frightening enemies from the dark. It was this that allowed to keep the gamer in constant tense expectation. Now, having passed two or three levels and not stepping on the tail of a single dull dog, we relax and calm down. For a horror, a sense of his own security is like death. (Sorry for the pun).

Secondly, the passage seems quite monotonous, especially for a player who has familiarized himself with the DECEIM predecessors. All the same manipulations with boxes, doors and levers, interspersed with jumping from the platform to the platform and crawling between deadly laser rays. A few original tasks, such as throwing a bottle of ketchup into a specific box for subsequent teleportation, alas, do not save the overall picture. Cries, rustles and a slightly shaking floor – cannot create the necessary atmosphere. For playing this type "Not scary" Automatically means "boring".

Learning physics

The main advantage of Penumbra: Requiem is an engine with unique physical capabilities. We open the doors, drag the boxes and use objects so realistic that there really is a complete illusion of presence. The more gamer feels in the place of the character, and not in a cozy chair in front of the computer – the better. True, in the first two parts, these opportunities have already existed.

The graphics did not undergo significant changes in comparison with the prequel and sequel. Unfortunately. Because the shortcomings that we were ready to forgive Overture for trembling in the knees and tapping of teeth, in the final series began to simply scream about themselves.

PENUMBRA: Requiem – offensive "zilch", completing the originally promising series. Probably, the developers wanted to immerse us in the atmosphere of universal collapse, silence and death. It turned out – just boring. What a pity.

Pros: A wonderful engine and everything that remains of the first two parts.
Cons: lack of a plot;boring passage;modest graphics.

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